Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Todd Howard has talked about Bethesda's approach to game design before. And it would seem the studio has been beaten at its ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
According an key insider, the high expectations for the game might be too much to meet and Bethesda might be in trouble.
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
In terms of scope, Starfield game director Todd Howard has likened Shattered Space to Fallout 4’s Far Harbor expansion. To ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...